
프롬프트
원문 · 영어Use the attached image as the ONLY character reference. Create ONE finished vertical, high-quality 2D anime movie-key-visual illustration of: TWO OPPOSING WORLDS MEETING AT ONE LIVING BOUNDARY. No additional instructions are needed. Independently invent two strongly contrasting worlds, ONE giant symbolic living being, environment, boundary, season, time, weather, atmosphere and visual story. Choose a fresh combination suitable for the attached character. CHARACTER Faithfully preserve the attached character’s recognizable face, hairstyle, hair/eye colors, features and charm. Keep the character cute, youthful and clearly recognizable in polished 2D anime style. No photorealism, semi-realism, overly mature face or childlike proportions. FACE QUALITY IS THE HIGHEST PRIORITY. TWO WORLDS Invent ONE visually obvious contrast, such as day × night, spring × winter, sky × deep ocean, nature × machinery, reality × dream, past × future, etc. These are examples only; create an original pairing. WORLD A surrounds the character. WORLD B takes the form of ONE enormous living being chosen freely from an animal, bird, aquatic creature, mythical beast, spirit or other suitable life form. THE CREATURE IS WORLD B The giant being is NOT simply an animal in the background. Its silhouette itself is the second world. Integrate WORLD B’s sky, stars, ocean, forest, city, castle, mountains, season, weather or other scenery naturally inside or through its silhouette. It should immediately read as: CHARACTER’S WORLD × CREATURE-SHAPED WORLD Use ONE giant being only. No duplicated creatures, multiple heads or merged animals. ANATOMY-SAFE GIANT BEING Do NOT force the entire creature into frame. Make it enormous enough to extend naturally beyond the image edges or disappear behind clouds, water, architecture, vegetation, light or shadow. Show only a simple, recognizable portion such as the head, profile, upper body or broad silhouette. Avoid complicated poses, tangled anatomy, duplicated facial features, extra eyes and unnecessary visible limbs. Prefer a simple iconic silhouette over detailed full-body anatomy. LIVING BOUNDARY Do NOT use a simple straight split-screen. Create the boundary naturally through the creature’s silhouette, fur, feathers, wings, water, clouds, vegetation, architecture, light, shadow or atmosphere. Across the boundary, transform the sky, light, weather, season, environment and colors. The two worlds must be clearly different but form ONE coherent cinematic scene. CHARACTER POSE — ABSOLUTE RULE Use a simple natural pose: standing, sitting, turning, looking upward/sideways/back, or quietly observing the giant being. BOTH HANDS AND ALL FINGERS MUST BE COMPLETELY INVISIBLE. ZERO visible hands. ZERO visible fingers. ZERO visible fingertips. Hide both hands completely inside long sleeves, beneath clothing/cape, behind the body, behind scenery, or outside the frame. If a pose exposes any hand or finger, CHANGE THE POSE OR FRAMING. No reaching, waving, pointing, open palms, hand gestures, hands near the face, or arms extended toward the camera. Feet may also be hidden by clothing, flowers, water, scenery or framing. Never force difficult anatomy to be visible. QUALITY Priority: FACE → CHARACTER → TWO-WORLD CONTRAST → GIANT SILHOUETTE → BOUNDARY → ENVIRONMENT Pure high-quality 2D anime illustration, cinematic movie-key-visual quality, clean linework, clear eyes, natural hair/fabric detail, refined colors and natural cinematic lighting. Avoid photorealism, 3D CGI, plastic texture, excessive gloss/glitter, heavy bloom, white haze, overexposure, excessive blur and visual clutter. No text, logo or watermark. FINAL ONE protagonist. ONE giant living being. TWO opposing worlds. ZERO visible hands or fingers. The result must NOT look like “a character beside a giant animal.” ONE WORLD MUST TAKE THE FORM OF A LIVING BEING. Create ONE vertical illustration.
거대한 부엉이 실루엣 안, 봄과 겨울의 경계에 선 소녀
두 세계가 만나는 지점에 귀여운 애니메 캐릭터가 서 있고, 두 번째 세계는 하나의 거대한 생명체 실루엣 안에 담겨 있는 시네마틱 판타지 일러스트.
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- 원문 게시일
- 2026. 10. 9.
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- 원작자
- 豹ちゃん
- 저작권
- © 豹ちゃん
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